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������ 2019-12-15 21:36 | ֻ�������� �������� |������� |�Ķ�ģʽ
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A New Consul in Rome!
Johan, EVP Creative Direction
Arheo, The Doctor, Wearer of Hats and Hitman-Narrator

Johan
Johan��

Imperator was the first game in many years where I was fully hands-on. I did the original design, the software architecture and coded most of the core game mechanics by myself, before we got a team assigned to the project.
�ۻʣ���������ô��������һ���������������ֹ�����Ϸ�������˳�ʼ��ơ������ܹ������Ա�д�˴󲿷���Ϸ���Ļ��ƵĴ��룬��������һ���Ŷӱ�ί�ɵ������Ŀ֮ǰ��

Now, with three major updates into the game's life-cycle, the time to pass the torch has come.
���ڣ�������Ҫ�����Ѿ������뵽��Ϸ����������֮�У����ڵ��˸ô��ݻ���ʱ���ˡ�

Reason one is because I have found someone that can take this game further: Peter Nicholson, known as Arheo here on the forums, has been working on the project since its early beginnings, and knows Imperator front to back. He started as a content designer first, as a creator of so much interactive content in the game, and now he's going to do a fantastic job as Game Director. I hope you'll join me in welcoming him!
ԭ��֮һ�ǣ����ҵ���ij�����԰������Ϸ���ø�Զ���ˣ�Peter Nicholson������̳����Ҳ����ΪArheo���Դ������������Ϳ�ʼ�������Ŀ�﹤�������ҶԵۻʣ����������Ϸ��ν�������䡣��һ��ʼ������������ʦ����Ϊ��Ϸ�����������ݵĴ����ߣ���������Ҫ������Ϸ�ܼ�ľ��������ϣ�����ܺ���һ����ӭ���ĵ�����

Reason two is that I am going to step in as Game Director for Europa Universalis IV. I have a lot to share with you about that, but I will save that for another post so as not to steal too much of Peter's well-deserved spotlight.
ԭ��֮�����ǣ��ҽ�Ҫ̤��EU4��Ϸ�ܼ�ĵ�·�����ڴ������кܶ�Ҫ�����Ƿ����ģ�������������һƪ������˵�ɣ��Ҳ�������̫��Peter������Ӧ�õķ�⡣

Why will Peter do a great job?
ΪʲôPeter�����úܰ���

He learned to program on his own during the development on Imperator.
�ڿ����ۻʣ������Ĺ�������ѧ�����Լ���̡�

He has an enormous amount of interesting ideas that he prototypes himself.
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He has a track record of making great improvements to the game.
���ڶ���Ϸ�����ش�Ľ��������źܰ���ҵ����¼��

So what has Peter done so far since post-launch?
���ԣ�����Ϸ����������Peter������Щʲô��

In Pompey, he was the one behind the new power base mechanics, the new character schemes, and the province and government investments.
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In Cicero, Peter did the food mechanics, the redesign of laws, and the new cities and settlements mechanics.
��������Cicero�����У�Peter������ʳ���ơ��Է��ɵ�������ƣ��Լ��µij��к;�����ơ�

For Livy, he has been working as the acting Game Director, where he has been in charge of the game, while being responsible for our new mission system and overseeing the design of our other features.
����άLivy�����У�����Ϊ������Ϸ�ܼ๤������ʱ���Ѿ������ƿ���Ϸ���������Ҹ��������µ�������ϵͳ����Ҫ�ල�����������Ե���ƿ�����

Arheo
Arheo��

Greetings!
��Һ�

Some of you may have noticed my involvement with the project from an early stage; indeed, I've worked on Imperator since very shortly after it was conceived. I've always had a deep fascination with the hellenistic era, and I'm incredibly excited to have been given the opportunity to take I:R onwards to explore new things within the world we have created.
��λ�е�һЩ���Ѿ�ע�⵽�Ҵӳ��ڽ׶ξ��Ѿ�ǣ��������Ŀ�ˡ�ȷʵ���ڵۻʣ������Ĺ����γɺ󲻾��ҾͲ��뵽����֮�С��Ҷ�ϣ����ʱ��һֱ���ź�������룬����Ҳ�dz��������л������ۻʣ�����ǰ����ȥ̽�����Ǵ���������е������

A large part of what I will be doing in the coming months is developing the narrative and identity of Imperator as a whole; exploring what makes the game unique, as well as giving core parts of the game their own I:R 'twist'.
��������������Ҫ���������У��кܴ�һ����������Ϸ�������º���ɫ�Ŀ�����صģ���Ҫȥ̽��ʲô����ʹ�������Ϸ��ö�һ�޶����Լ�����Ϸ���IJ����������Լ��ġ�IR��ɫ����

It would be remiss of me not to acknowledge that I:R had a troubled birth - those of you who remain up to date with the additions and changes we've made since launch will hopefully be aware of the strides we have taken in this regard: I intend to continue development with the momentum and direction you have grown to expect.
����Ҳ����ϵۻʣ�������Щ�Ѳ��ı������ǽ����ҵ�ʧְ������������Щ�Է�������һֱ������ע����״���͸Ķ����ˣ��������˽⵽�������ⷽ����ȡ�õĽ������Ҵ�������������������Ķ����ͷ��򣬽�����Ϸ�Ŀ�����

Ultimately, I feel humbled as well as proud to have been entrusted with the care of Imperator, a game which the community has had a large role in shaping. Your feedback and thoughts are immensely important to us, and I have every intention of cultivating the relationship between we as developers, and you as community and audience.
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