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[��־����] Imperator - Development Diary #9 - 23rd of July 2018 ��������־9 - �⽻��

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https://forum.paradoxplaza.com/f ... -july-2018.1111789/

Hello everyone and welcome to the 9th development diary for Imperator. Today we��ll start talking a bit about diplomacy, and cover a few of the features of that type.
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Imperator follows the ��new�� generation of games, if we still consider CK2 new, in that opinions are two-way, where you can love someone that hate you, and you can see in detail what is causing the numbers to be that way.
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And as has been common in our games since CK2, the AI will tell you exactly why it will accept or decline a certain diplomatic action.

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Aggressive Expansion is a concept we liked in EU4, but it was awkwardly implemented. In Imperator we have an AE value in your country, kind of like badboy in older games, so you can see how it is decaying etc. This is then applied in the opinion calculations with each nation, depending on where they are and their status with you.
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A nation, depending on its rank, can have a number of diplomatic relations. Each Alliance and Tributary counts as 1 relation, while a defensive league occupies just 1 slot, no matter how big it is. For each relation over your limit, all your power costs are increased by 10%.
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One cool new thing in Imperator is the Defensive Leagues. This is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. The leader of a league is the one that invites people in. A defensive league takes only 1 relation slot, no matter how many members. Only City States and Minor Powers can be members of a defensive league.
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The Diplomatic Actions include the following.
Declare War / Sue for Peace
Offer/Dissolve Alliance
Proclaim Guarantee
Ask/Cancel Military Access
Offer/Cancel Military Access
Demand/Break/Cancel Tribute
Request/Cancel Trade Access
Support Rebels
Fabricate Claims
Invite/Kick/Leave Defensive League
Improve Relation
Send Gift
Intervene in War
Threaten War
Enforce Peace
Sell City

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Next week we��ll talk about country ranks, and how that impacts what you can do.

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