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https://forum.paradoxplaza.com/f ... ember-2018.1118629/
Hello everyone and welcome to the 16th development diary for Imperator! This time we��ll look at a few smaller things.
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First of all, we have the road building ability, which is unlocked in the Latin Military Traditions, by the 4th tradition in the Roman path.
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Any army with that tradition and at least 5 cohorts will be able to start building a road towards another city. The movement will be delayed to 20% of normal speed, and the morale is severely reduced as well. When the army reaches the next city, a permanent road is created, giving a movement speed boost of 50% between those two cities.
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All road are drawn on the map, adding bridges as they cross rivers.
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Secondly, how unrest works have completely changed from Rome1. Unrest no longer impacts a risk of a rebel unit spawning. Infact, there is no such thing s a rebel unit in Imperator. Unrest instead impact the loyalty of the province, which in the end may cause a Civil War or an Independence War.
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This will make large rebellions more interesting, and remove the disbalance where Rebel units always have larger numbers than real armies in our other games.
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Thirdly, each nation will have a civilization level, which depends on their type of government and technology levels. Each city will slowly increase to that cap, or decay if above it. So civilizing barbarian frontiers is a long-term process.
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Next week we��ll go deeply into the characters!
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